Classes
- namespace Engine 
This namespace contains all of the necessary engine components.- namespace Assets
 - namespace Audio 
- class AudioBuffer 
A simple audio buffer to hold PCM samples- struct TypedAudioData 
Use this to populate the buffer. 
 - struct TypedAudioData 
 - class AudioManager 
An audio manager that accepts multiple Audio::AudioBuffer instances. 
 - class AudioBuffer 
 - class Exception
 - namespace Graphics 
- class Framebuffer
 - class Handle
 - interface Texture 
This is a base texture class that serves as a base class for other texture types. - class Texture2D
 - class Texture3D 
Some deprecated class. 
 - namespace Gui 
- class GuiWidget 
Some generic gui widget class. 
 - class GuiWidget 
 - namespace Utils
 
 
Updated on 2022-10-19 at 22:22:05 +0000