Engine::Assets::Asset::Event
Module: An example game engine / Generic assets
#include <Asset.hpp>
Public Classes
| Name | |
|---|---|
| struct | Loaded | 
| struct | Unloaded | 
| struct | Waiting | 
Public Attributes
| Name | |
|---|---|
| struct Engine::Assets::Asset::Event::Loaded | loaded | 
| struct Engine::Assets::Asset::Event::Unloaded | unloaded | 
| struct Engine::Assets::Asset::Event::Waiting | waiting | 
Public Attributes Documentation
variable loaded
struct Engine::Assets::Asset::Event::Loaded loaded;
variable unloaded
struct Engine::Assets::Asset::Event::Unloaded unloaded;
variable waiting
struct Engine::Assets::Asset::Event::Waiting waiting;
Updated on 2022-10-19 at 22:22:03 +0000