src/Graphics/Texture3D.hpp
Namespaces
Name |
---|
Engine This namespace contains all of the necessary engine components. |
Engine::Graphics |
Classes
Name | |
---|---|
class | Engine::Graphics::Texture3D Some deprecated class. |
Source code
#pragma once
#pragma once
#include "Texture.hpp"
namespace Engine {
namespace Graphics {
class Texture3D : public Texture {
public:
Texture3D(int width, int height, int depth, uint8_t* data, Texture::Type type = Texture::Type::RGBA8);
virtual ~Texture3D();
int getWidth() const override;
int getHeight() const override;
int getDepth() const override;
};
} // namespace Graphics
} // namespace Engine
Updated on 2022-10-19 at 22:22:03 +0000