Engine::Audio::AudioManager Class Reference Module: An example game engine / Audio buffers and devices
An audio manager that accepts multiple Audio::AudioBuffer instances. More…
#include <AudioManager.hpp>
Name | |
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AudioManager(int numOfChannels =128) | |
~AudioManager() | |
void | enque(const AudioBuffer & buffer) |
class Engine::Audio::AudioManager;
An audio manager that accepts multiple Audio::AudioBuffer instances.
See: Audio::AudioBuffer
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AudioManager(
int numOfChannels =128
)
~AudioManager()
void enque(
const AudioBuffer & buffer
)
Updated on 2022-10-19 at 22:22:02 +0000