Engine::Assets::Asset::Event Union Reference Module: An example game engine / Generic assets
#include <Asset.hpp>
Name | |
---|---|
struct | Loaded |
struct | Unloaded |
struct | Waiting |
Name | |
---|---|
struct Engine::Assets::Asset::Event::Loaded | loaded |
struct Engine::Assets::Asset::Event::Unloaded | unloaded |
struct Engine::Assets::Asset::Event::Waiting | waiting |
struct Engine::Assets::Asset::Event::Loaded loaded;
struct Engine::Assets::Asset::Event::Unloaded unloaded;
struct Engine::Assets::Asset::Event::Waiting waiting;
Updated on 2022-10-19 at 22:22:02 +0000