src/Graphics/Framebuffer.hpp File Reference
Name |
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Engine This namespace contains all of the necessary engine components. |
Engine::Graphics |
Name | |
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class | Engine::Graphics::Framebuffer |
#pragma once
#include "Texture.hpp"
namespace Engine {
namespace Graphics {
class Framebuffer : public Texture {
public:
Framebuffer(int width, int height);
virtual ~Framebuffer();
int getWidth() const override;
int getHeight() const override;
int getDepth() const override;
};
} // namespace Graphics
} // namespace Engine
Updated on 2022-10-19 at 22:22:02 +0000