Engine::Assets::Asset
Module: An example game engine / Generic assets
#include <Asset.hpp>
Public Classes
Name | |
---|---|
union | Event |
Public Functions
Name | |
---|---|
Asset(const std::string & name) | |
virtual | ~Asset() =0 |
virtual void | load() Call this method to load the asset. |
virtual void | unload() Call this method to unload the asset. |
const Event & | getEvent() const Returns the current status of the asset. |
Public Functions Documentation
function Asset
explicit Asset(
const std::string & name
)
function ~Asset
virtual ~Asset() =0
function load
virtual void load()
Call this method to load the asset.
function unload
virtual void unload()
Call this method to unload the asset.
function getEvent
inline const Event & getEvent() const
Returns the current status of the asset.
Use this to determine the state, for example if the assets is being loaded or unloaded.
Updated on 2022-10-19 at 22:22:01 +0000