src/Graphics/Texture3D.hpp
Namespaces
| Name | 
|---|
| Engine  This namespace contains all of the necessary engine components.  | 
| Engine::Graphics | 
Classes
| Name | |
|---|---|
| class | Engine::Graphics::Texture3D  Some deprecated class.  | 
Source code
#pragma once
#pragma once
#include "Texture.hpp"
namespace Engine {
    namespace Graphics {
        class Texture3D : public Texture {
          public:
            Texture3D(int width, int height, int depth, uint8_t* data, Texture::Type type = Texture::Type::RGBA8);
            virtual ~Texture3D();
            int getWidth() const override;
            int getHeight() const override;
            int getDepth() const override;
        };
    } // namespace Graphics
} // namespace Engine
Updated on 2022-10-19 at 22:21:59 +0000