Classes
- namespace Engine
This namespace contains all of the necessary engine components.- namespace Assets
- namespace Audio
- class AudioBuffer
A simple audio buffer to hold PCM samples- struct TypedAudioData
Use this to populate the buffer.
- struct TypedAudioData
- class AudioManager
An audio manager that accepts multiple Audio::AudioBuffer instances.
- class AudioBuffer
- class Exception
- namespace Graphics
- class Framebuffer
- class Handle
- interface Texture
This is a base texture class that serves as a base class for other texture types. - class Texture2D
- class Texture3D
Some deprecated class.
- namespace Gui
- class GuiWidget
Some generic gui widget class.
- class GuiWidget
- namespace Utils
Updated on 2022-10-19 at 22:22:00 +0000