Doxybook2 Example
src
Audio
AudioManager.hpp
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#pragma once
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#include "
AudioBuffer.hpp
"
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namespace
Engine
{
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namespace
Audio {
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class
AudioManager
final {
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public
:
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AudioManager
(
int
numOfChannels = 128);
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~AudioManager
();
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void
enque
(
const
AudioBuffer
& buffer);
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};
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}
// namespace Audio
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}
// namespace Engine
Engine::Audio::AudioManager::~AudioManager
~AudioManager()
Engine::Audio::AudioBuffer
A simple audio buffer to hold PCM samples
Definition:
AudioBuffer.hpp:60
Engine::Audio::AudioManager::AudioManager
AudioManager(int numOfChannels=128)
AudioBuffer.hpp
Engine
This namespace contains all of the necessary engine components.
Definition:
Asset.hpp:5
Engine::Audio::AudioManager
An audio manager that accepts multiple Audio::AudioBuffer instances.
Definition:
AudioManager.hpp:21
Engine::Audio::AudioManager::enque
void enque(const AudioBuffer &buffer)
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