#include <Asset.hpp>
◆ Asset()
Engine::Assets::Asset::Asset |
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const std::string & |
name | ) |
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explicit |
◆ ~Asset()
virtual Engine::Assets::Asset::~Asset |
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pure virtual |
◆ getEvent()
const Event& Engine::Assets::Asset::getEvent |
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const |
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inline |
Returns the current status of the asset.
Use this to determine the state, for example if the assets is being loaded or unloaded.
◆ load()
virtual void Engine::Assets::Asset::load |
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virtual |
Call this method to load the asset.
◆ unload()
virtual void Engine::Assets::Asset::unload |
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virtual |
Call this method to unload the asset.
The documentation for this class was generated from the following file: