gltexture2d.h File Reference
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Source: include/ffw/graphics/gltexture2d.h
/* This file is part of FineFramework project */
#ifndef FFW_GRAPHICS_TEXTURE_2D
#define FFW_GRAPHICS_TEXTURE_2D
#include "gltexture.h"
#include "glimagetype.h"
namespace ffw {
class FFW_API GLTexture2D: public GLTexture {
public:
GLTexture2D();
GLTexture2D(const GLTexture2D& other) = delete;
GLTexture2D(GLTexture2D&& other) NOEXCEPT;
virtual ~GLTexture2D() = default;
GLTexture2D(GLsizei width, GLsizei height, GLenum internalformat, GLenum format,
GLenum pixelformat, const GLvoid* pixels = nullptr);
void setPixels(GLint level, const GLvoid* pixels);
void resize(GLsizei width, GLsizei height, const GLvoid* pixels = nullptr);
void setPixels(GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, const GLvoid* pixels);
void getPixels(void* pixels) const;
GLTexture2D& operator = (const GLTexture2D& other) = delete;
GLTexture2D& operator = (GLTexture2D&& other) NOEXCEPT;
#ifdef FFW_MEDIA_IMAGE_BUFFER
friend bool createFromBuffer(GLTexture2D& self, const ImageBuffer& image, const bool inverse);
#endif
private:
void setPixelsInternal(GLint level, const GLvoid* pixels = nullptr) const;
void setPixelsInternal(GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, const GLvoid* pixels) const;
void create(GLsizei width, GLsizei height, GLenum internalformat, GLenum format,
GLenum pixelformat, const GLvoid* pixels = nullptr);
};
#ifdef FFW_MEDIA_IMAGE_BUFFER
inline bool createFromBuffer(GLTexture2D& self, const ImageBuffer& image, const bool inverse) {
if (!image.isAllocated())return false;
if (image.getDepth() > 1)return false;
const auto openglType = getOpenGLImageType(image.getImageType());
if (!openglType) {
return false;
}
if (image.isCompressed() && inverse)return false;
self.destroy();
self.create(image.getWidth(), image.getHeight(), openglType.internalFormat,
openglType.format, openglType.type);
for(auto m = 0; m <= image.getNumOfMipMaps()-1; m++) {
if(inverse) {
if (m != 0)self.setPixelsInternal(m, nullptr); // Create mipmap
for (auto i = 0; i < image.getHeight(m); i++) {
const auto ptr = &image.getMipMapPtr(m)[image.getStrideSize(m) * i];
self.setPixelsInternal(m, 0, image.getHeight(m) - i - 1, image.getWidth(m), 1, ptr);
}
}
else {
self.setPixelsInternal(m, image.getMipMapPtr(m));
}
}
if(image.getNumOfMipMaps() > 0) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, image.getNumOfMipMaps()-1);
}
return true;
}
#endif
};
inline void swap(ffw::GLTexture2D& first, ffw::GLTexture2D& second) NOEXCEPT {
first.swap(second);
}
#endif