Variable Index
Here is a list of all variables with links to the class documentation for each member:
A
- a (ffw::Color)
- accesstype (ffw::GLBuffer)
- action (ffw::GLFramebuffer::Attachment)
- antialias (ffw::GLCanvas::Settings)
- api (ffw::GLCanvas::Settings)
- arr (ffw::Vec)
B
- BASELINE (ffw::GLCanvas::TextAlign)
- BOTTOM (ffw::GLCanvas::TextAlign)
- b (ffw::BitDepth, ffw::Color)
- bitDepth (ffw::Monitor::Mode, ffw::Monitor)
- border (ffw::RenderWindowArgs)
- buffer (ffw::GLBuffer, ffw::GLRenderbuffer, ffw::GLTexture, ffw::GLVertexArray)
- buffertype (ffw::GLBuffer)
C
- CENTER (ffw::GLCanvas::TextAlign)
- canvas (ffw::GLCanvas::Font, ffw::GLCanvas::Image)
- colorcount (ffw::GLFramebuffer)
- compressed (ffw::GLTexture)
- contextVersion (ffw::RenderWindowArgs)
- created (ffw::GLFramebuffer)
D
- depth (ffw::GLTexture)
- devicePixelRatio (ffw::GLCanvas::Settings)
E
- end (ffw::GLCanvas::TextRow)
- extent (ffw::GLCanvas::Paint)
F
- Font (ffw::GLCanvas)
- fbo (ffw::GLFramebuffer)
- feather (ffw::GLCanvas::Paint)
- floating (ffw::RenderWindowArgs)
- focused (ffw::RenderWindowArgs)
- format (ffw::GLTexture)
G
- g (ffw::BitDepth, ffw::Color)
- glApi (ffw::RenderWindowArgs)
- glProfile (ffw::RenderWindowArgs)
H
- h (ffw::Resolution)
- handle (ffw::GLProgram, ffw::GLShader)
- height (ffw::GLRenderbuffer, ffw::GLTexture)
I
- IMAGE_FLIPY (ffw::GLCanvas::ImageFlags)
- IMAGE_GENERATE_MIPMAPS (ffw::GLCanvas::ImageFlags)
- IMAGE_NEAREST (ffw::GLCanvas::ImageFlags)
- IMAGE_PREMULTIPLIED (ffw::GLCanvas::ImageFlags)
- IMAGE_REPEATX (ffw::GLCanvas::ImageFlags)
- IMAGE_REPEATY (ffw::GLCanvas::ImageFlags)
- iconHeight (ffw::RenderWindowArgs)
- iconPtr (ffw::RenderWindowArgs)
- iconWidth (ffw::RenderWindowArgs)
- image (ffw::GLCanvas::Paint)
- initialized (ffw::GLTexture)
- innerColor (ffw::GLCanvas::Paint)
- internalformat (ffw::GLRenderbuffer, ffw::GLTexture)
L
- LEFT (ffw::GLCanvas::TextAlign)
- layers (ffw::GLTexture)
- loaded (ffw::GLBuffer, ffw::GLProgram, ffw::GLRenderbuffer, ffw::GLShader, ffw::GLTexture)
M
- MIDDLE (ffw::GLCanvas::TextAlign)
- maximize (ffw::RenderWindowArgs)
- maxx (ffw::GLCanvas::GlyphPosition, ffw::GLCanvas::TextRow)
- minx (ffw::GLCanvas::GlyphPosition, ffw::GLCanvas::TextRow)
- mipmaps (ffw::GLTexture)
N
- NO_ATTACHMENTS (ffw::GLFramebuffer)
- name (ffw::Monitor)
- next (ffw::GLCanvas::TextRow)
O
- outerColor (ffw::GLCanvas::Paint)
P
- physicalSize (ffw::Monitor)
- pimpl (ffw::GLCanvas, ffw::GLRenderWindow)
- pixelformat (ffw::GLTexture)
- pos (ffw::RenderWindowArgs)
- position (ffw::Monitor)
- ptr (ffw::Mat3x3, ffw::Mat4x4, ffw::Monitor)
R
- RIGHT (ffw::GLCanvas::TextAlign)
- r (ffw::BitDepth, ffw::Color)
- radius (ffw::GLCanvas::Paint)
- ref (ffw::GLCanvas::Font, ffw::GLCanvas::Image)
- refreshRate (ffw::Monitor::Mode, ffw::Monitor)
- resizable (ffw::RenderWindowArgs)
- resolution (ffw::Monitor::Mode, ffw::Monitor)
S
- samples (ffw::GLRenderbuffer, ffw::GLTexture, ffw::RenderWindowArgs)
- size (ffw::GLBuffer, ffw::RenderWindowArgs)
- start (ffw::GLCanvas::TextRow)
- str (ffw::GLCanvas::GlyphPosition)
- strokes (ffw::GLCanvas::Settings)
T
- TOP (ffw::GLCanvas::TextAlign)
- textureformat (ffw::GLTexture)
- title (ffw::RenderWindowArgs)
- type (ffw::GLShader)
V
- visible (ffw::RenderWindowArgs)
W
- w (ffw::Quaternion, ffw::Resolution, ffw::Vec4)
- width (ffw::GLCanvas::TextRow, ffw::GLRenderbuffer, ffw::GLTexture)
X
- x (ffw::GLCanvas::GlyphPosition, ffw::Quaternion, ffw::Vec2, ffw::Vec3, ffw::Vec4)
- xform (ffw::GLCanvas::Paint)