gltexture3d.h File Reference
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Source: include/ffw/graphics/gltexture3d.h
/* This file is part of FineFramework project */
#ifndef FFW_GRAPHICS_TEXTURE_3D
#define FFW_GRAPHICS_TEXTURE_3D
#include "gltexture.h"
namespace ffw {
class FFW_API GLTexture3D: public GLTexture {
public:
GLTexture3D();
GLTexture3D(const GLTexture3D& other) = delete;
GLTexture3D(GLTexture3D&& other) NOEXCEPT;
virtual ~GLTexture3D() = default;
GLTexture3D(GLsizei width, GLsizei height, GLsizei depth, GLenum internalformat,
GLenum format, GLenum pixelformat, const GLvoid* pixels = nullptr);
void resize(GLsizei width, GLsizei height, GLsizei depth, const GLvoid* pixels = nullptr);
void setPixels(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, const GLvoid* pixels);
void setPixels(GLint level, const GLvoid* pixels);
void getPixels(GLvoid* pixels);
GLTexture3D& operator = (const GLTexture3D& other) = delete;
GLTexture3D& operator = (GLTexture3D&& other) NOEXCEPT;
};
};
inline void swap(ffw::GLTexture3D& first, ffw::GLTexture3D& second) NOEXCEPT {
first.swap(second);
}
#endif