Engine::Audio::AudioManager

Module: An example game engine / Audio buffers and devices

An audio manager that accepts multiple Audio::AudioBuffer instances. More...

#include <AudioManager.hpp>

Public Functions

Name
AudioManager(int numOfChannels =128)
~AudioManager()
void enque(const AudioBuffer & buffer)

Detailed Description

class Engine::Audio::AudioManager;

An audio manager that accepts multiple Audio::AudioBuffer instances.

See: Audio::AudioBuffer

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Public Functions Documentation

function AudioManager

AudioManager(
    int numOfChannels =128
)

function ~AudioManager

~AudioManager()

function enque

void enque(
    const AudioBuffer & buffer
)

Updated on 2022-10-19 at 22:21:59 +0000