class ffw::GLFramebuffer
Class List > ffw :: GLFramebuffer
Classes
Type | Name |
---|---|
class | Attachment |
Public Static Attributes
Type | Name |
---|---|
static const std::initializer_list< Attachment > | NO_ATTACHMENTS |
Public Functions
Type | Name |
---|---|
GLFramebuffer (const std::initializer_list< Attachment > & attachments) Constructs a framebuffer object using a list of attachments. | |
GLFramebuffer (Iterator begin, Iterator end) | |
GLFramebuffer () | |
GLFramebuffer (const GLFramebuffer & other) = delete | |
GLFramebuffer (GLFramebuffer && other) | |
void | swap (GLFramebuffer & other) |
~GLFramebuffer () | |
bool | isCreated () const Returns true if the framebuffer object has been created. |
void | addTexture (GLenum attachment, GLuint textype, GLuint texture, GLint level = 0) const Attach a texture image to the framebuffer object. |
void | addRenderbuffer (GLenum attachment, GLuint texture) const Attach a renderbuffer object to a framebuffer object. |
void | addStencilTexture (const ffw::GLTexture2D * texture, const GLint level = 0) Attach a stencil texture to the framebuffer object. |
void | addStencilBuffer (const ffw::GLRenderbuffer2D * texture) Attach a stencil renderbuffer to the framebuffer object. |
void | addColorTexture (const ffw::GLTexture2D * texture, const GLint level = 0) Attach a color texture to the framebuffer object. |
void | addCubemapTexture (const ffw::GLTextureCubemap * texture, const GLint side, const GLint level = 0) Attach a color cubemap texture to the framebuffer object. |
void | addDepthTexture (const ffw::GLTexture2D * texture, const GLint level = 0) Attach a depth texture to the framebuffer object. |
void | addColorTextureMS (const ffw::GLTexture2DMS * texture, const GLint level = 0) Attach a color multisample texture to the framebuffer object. |
void | addDepthTextureMS (const ffw::GLTexture2DMS * texture, const GLint level = 0) Attach a depth multisample texture to the framebuffer object. |
void | addColorRenderbuffer (const ffw::GLRenderbuffer2D * texture) Attach a color renderbuffer to the framebuffer object. |
void | addDepthRenderbuffer (const ffw::GLRenderbuffer2D * texture) Attach a depth renderbuffer to the framebuffer object. |
void | addColorRenderbufferMS (const ffw::GLRenderbuffer2DMS * texture) Attach a color multisample renderbuffer to the framebuffer object. |
void | addDepthRenderbufferMS (const ffw::GLRenderbuffer2DMS * texture) Attach a depth multisample renderbuffer to the framebuffer object. |
bool | checkStatus () Check the completeness status of a framebuffer. |
unsigned int | getHandle () const Returns the named object of the framebuffer (the handle) |
void | resetColorCount () Resets the color count of the color attachments. |
bool | destroy () Destroys the framebuffer object. |
void | bind () const Binds the framebuffer object as GL_FRAMEBUFFER. |
void | unbind () const Unbinds the framebuffer object by setting the current GL_FRAMEBUFFER to zero. |
GLFramebuffer & | operator= (const GLFramebuffer & other) = delete |
GLFramebuffer & | operator= (GLFramebuffer && other) |
Public Static Attributes Documentation
variable NO_ATTACHMENTS
const std::initializer_list<Attachment> ffw::GLFramebuffer::NO_ATTACHMENTS;
Public Functions Documentation
function GLFramebuffer (1/5)
ffw::GLFramebuffer::GLFramebuffer (
const std::initializer_list< Attachment > & attachments
)
Constructs a framebuffer object using a list of attachments.
function GLFramebuffer (2/5)
ffw::GLFramebuffer::GLFramebuffer (
Iterator begin,
Iterator end
)
function GLFramebuffer (3/5)
ffw::GLFramebuffer::GLFramebuffer ()
function GLFramebuffer (4/5)
ffw::GLFramebuffer::GLFramebuffer (
const GLFramebuffer & other
) = delete
function GLFramebuffer (5/5)
ffw::GLFramebuffer::GLFramebuffer (
GLFramebuffer && other
)
function swap
void ffw::GLFramebuffer::swap (
GLFramebuffer & other
)
function ~GLFramebuffer
ffw::GLFramebuffer::~GLFramebuffer ()
function isCreated
bool ffw::GLFramebuffer::isCreated () const
Returns true if the framebuffer object has been created.
function addTexture
void ffw::GLFramebuffer::addTexture (
GLenum attachment,
GLuint textype,
GLuint texture,
GLint level = 0
) const
Attach a texture image to the framebuffer object.
Parameters:
- attachment Specifies the attachment point to which an image from texture should be attached. Must be one of the GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, or GL_STENCIL_ATTACHMENT.
- textype Specifies the texture target. Must be one of the GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
- texture Specifies the texture object whose image is to be attached. (the handle returned by ffw::Texture::getHandle())
- level Specifies the mipmap level of the texture image to be attached, which must be 0.
See also: ffw::Texture::getHandle
function addRenderbuffer
void ffw::GLFramebuffer::addRenderbuffer (
GLenum attachment,
GLuint texture
) const
Attach a renderbuffer object to a framebuffer object.
Parameters:
- attachment Specifies the attachment point to which renderbuffer should be attached. Must be one of the GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, or GL_STENCIL_ATTACHMENT.
- texture Specifies the renderbuffer object that is to be attached. (the handle returned by ffw::Renderbuffer::getHandle())
See also: ffw::Renderbuffer::getHandle
function addStencilTexture
void ffw::GLFramebuffer::addStencilTexture (
const ffw::GLTexture2D * texture,
const GLint level = 0
)
Attach a stencil texture to the framebuffer object.
Parameters:
- texture The texture that is to be attached.
- level The mipmap level, must be 0.
function addStencilBuffer
void ffw::GLFramebuffer::addStencilBuffer (
const ffw::GLRenderbuffer2D * texture
)
Attach a stencil renderbuffer to the framebuffer object.
Parameters:
- texture The renderbuffer that is to be attached.
- level The mipmap level, must be 0.
function addColorTexture
void ffw::GLFramebuffer::addColorTexture (
const ffw::GLTexture2D * texture,
const GLint level = 0
)
Attach a color texture to the framebuffer object.
Parameters:
- texture The texture that is to be attached.
- level The mipmap level, must be 0.
function addCubemapTexture
void ffw::GLFramebuffer::addCubemapTexture (
const ffw::GLTextureCubemap * texture,
const GLint side,
const GLint level = 0
)
Attach a color cubemap texture to the framebuffer object.
Parameters:
- texture The texture that is to be attached.
- side The size of the cubemap to attach where 0 is positive X side followed by X negative (1), Y positive (2), Y negative (3), Z positive (4), Z negative (5).
- level The mipmap level, must be 0.
function addDepthTexture
void ffw::GLFramebuffer::addDepthTexture (
const ffw::GLTexture2D * texture,
const GLint level = 0
)
Attach a depth texture to the framebuffer object.
Parameters:
- texture The texture that is to be attached.
- level The mipmap level, must be 0.
function addColorTextureMS
void ffw::GLFramebuffer::addColorTextureMS (
const ffw::GLTexture2DMS * texture,
const GLint level = 0
)
Attach a color multisample texture to the framebuffer object.
Parameters:
- texture The texture that is to be attached.
- level The mipmap level, must be 0.
function addDepthTextureMS
void ffw::GLFramebuffer::addDepthTextureMS (
const ffw::GLTexture2DMS * texture,
const GLint level = 0
)
Attach a depth multisample texture to the framebuffer object.
Parameters:
- texture The texture that is to be attached.
- level The mipmap level, must be 0.
function addColorRenderbuffer
void ffw::GLFramebuffer::addColorRenderbuffer (
const ffw::GLRenderbuffer2D * texture
)
Attach a color renderbuffer to the framebuffer object.
Parameters:
- texture The renderbuffer that is to be attached.
function addDepthRenderbuffer
void ffw::GLFramebuffer::addDepthRenderbuffer (
const ffw::GLRenderbuffer2D * texture
)
Attach a depth renderbuffer to the framebuffer object.
Parameters:
- texture The renderbuffer that is to be attached.
function addColorRenderbufferMS
void ffw::GLFramebuffer::addColorRenderbufferMS (
const ffw::GLRenderbuffer2DMS * texture
)
Attach a color multisample renderbuffer to the framebuffer object.
Parameters:
- texture The renderbuffer that is to be attached.
function addDepthRenderbufferMS
void ffw::GLFramebuffer::addDepthRenderbufferMS (
const ffw::GLRenderbuffer2DMS * texture
)
Attach a depth multisample renderbuffer to the framebuffer object.
Parameters:
- texture The renderbuffer that is to be attached.
function checkStatus
bool ffw::GLFramebuffer::checkStatus ()
Check the completeness status of a framebuffer.
function getHandle
unsigned int ffw::GLFramebuffer::getHandle () const
Returns the named object of the framebuffer (the handle)
function resetColorCount
void ffw::GLFramebuffer::resetColorCount ()
Resets the color count of the color attachments.
function destroy
bool ffw::GLFramebuffer::destroy ()
Destroys the framebuffer object.
function bind
void ffw::GLFramebuffer::bind () const
Binds the framebuffer object as GL_FRAMEBUFFER.
function unbind
void ffw::GLFramebuffer::unbind () const
Unbinds the framebuffer object by setting the current GL_FRAMEBUFFER to zero.
function operator= (1/2)
GLFramebuffer & ffw::GLFramebuffer::operator= (
const GLFramebuffer & other
) = delete
function operator= (2/2)
GLFramebuffer & ffw::GLFramebuffer::operator= (
GLFramebuffer && other
)
The documentation for this class was generated from the following file: include/ffw/graphics/glframebuffer.h