class ffw::GLFramebuffer::Attachment

Class List > ffw :: GLFramebuffer :: Attachment

Public Functions

Type Name
Attachment (const ffw::GLTexture2D * texture, const GLenum attachment, const GLint level = 0)
Attachment (const ffw::GLTexture2DMS * texture, const GLenum attachment, const GLint level = 0)
Attachment (const ffw::GLRenderbuffer2D * texture, const GLenum attachment, const GLint level = 0)
Attachment (const ffw::GLRenderbuffer2DMS * texture, const GLenum attachment, const GLint level = 0)
Attachment (const ffw::GLTextureCubemap * texture, const GLenum attachment, const int side, const GLint level = 0)
void operator() (GLFramebuffer & fbo) const

Public Functions Documentation

function Attachment (1/5)

ffw::GLFramebuffer::Attachment::Attachment (
    const ffw::GLTexture2D * texture,
    const GLenum attachment,
    const GLint level = 0
)

function Attachment (2/5)

ffw::GLFramebuffer::Attachment::Attachment (
    const ffw::GLTexture2DMS * texture,
    const GLenum attachment,
    const GLint level = 0
)

function Attachment (3/5)

ffw::GLFramebuffer::Attachment::Attachment (
    const ffw::GLRenderbuffer2D * texture,
    const GLenum attachment,
    const GLint level = 0
)

function Attachment (4/5)

ffw::GLFramebuffer::Attachment::Attachment (
    const ffw::GLRenderbuffer2DMS * texture,
    const GLenum attachment,
    const GLint level = 0
)

function Attachment (5/5)

ffw::GLFramebuffer::Attachment::Attachment (
    const ffw::GLTextureCubemap * texture,
    const GLenum attachment,
    const int side,
    const GLint level = 0
)

function operator()

void ffw::GLFramebuffer::Attachment::operator() (
    GLFramebuffer & fbo
) const

The documentation for this class was generated from the following file: include/ffw/graphics/glframebuffer.h