Engine::Graphics::Texture3D

Module: An example game engine / Graphical related classes

Some deprecated class. More...

#include <Texture3D.hpp>

Inherits from Engine::Graphics::Texture, Engine::Graphics::Handle

Public Functions

Name
Texture3D(int width, int height, int depth, uint8_t * data, Texture::Type type =Texture::Type::RGBA8)
virtual ~Texture3D()
virtual int getWidth() const override
Returns the width of the texture in pixels.
virtual int getHeight() const override
Returns the height of the texture in pixels.
virtual int getDepth() const override
Returns the depth of the texture in pixels.

Additional inherited members

Public Types inherited from Engine::Graphics::Texture

Name
enum class Type { UNKNOWN, RGBA_8, RGB_8, RGBA_16, RGB_16, RGBA_32, RGB_32}

Public Functions inherited from Engine::Graphics::Texture

Name
Texture(Type type)
virtual ~Texture() =default
bool isLoaded() const

Protected Attributes inherited from Engine::Graphics::Texture

Name
bool loaded
Type type

Public Functions inherited from Engine::Graphics::Handle

Name
Handle() =default
virtual ~Handle() =default
int getHandle() const

Protected Attributes inherited from Engine::Graphics::Handle

Name
int handle

Detailed Description

class Engine::Graphics::Texture3D;

Some deprecated class.

Deprecated:

Don't use this texture type

Public Functions Documentation

function Texture3D

Texture3D(
    int width,
    int height,
    int depth,
    uint8_t * data,
    Texture::Type type =Texture::Type::RGBA8
)

function ~Texture3D

virtual ~Texture3D()

function getWidth

virtual int getWidth() const override

Returns the width of the texture in pixels.

Return: Width in pixels

Reimplements: Engine::Graphics::Texture::getWidth

function getHeight

virtual int getHeight() const override

Returns the height of the texture in pixels.

Return: Height in pixels

Reimplements: Engine::Graphics::Texture::getHeight

function getDepth

virtual int getDepth() const override

Returns the depth of the texture in pixels.

Return: Depth in pixels

Note: If this texture is 2D the depth is always 1 pixels

Reimplements: Engine::Graphics::Texture::getDepth


Updated on 2021-10-12 at 20:07:08 +0000

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