src/Graphics/Texture.hpp

Namespaces

Name
Engine
This namespace contains all of the necessary engine components.
Engine::Graphics

Classes

Name
interface Engine::Graphics::Texture
This is a base texture class that serves as a base class for other texture types.

Source code

#pragma once

#include "Handle.hpp"

namespace Engine {
    namespace Graphics {
        class Texture : protected Handle {
          public:
            enum class Type {
                UNKNOWN = 0,
                RGBA_8,
                RGB_8,
                RGBA_16,
                RGB_16,
                RGBA_32,
                RGB_32
            };

            explicit Texture(Type type);
            virtual ~Texture() = default;
            virtual int getWidth() const = 0;
            virtual int getHeight() const = 0;
            virtual int getDepth() const = 0;
            inline bool isLoaded() const {
                return loaded;
            }

          protected:
            bool loaded{false};
            Type type;
        };
    } // namespace Graphics
} // namespace Engine

Updated on 2021-10-12 at 20:07:08 +0000

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